DDO: My First Character (sorta)

September 20, 2009 at 1:03 pm (Exile in DDOville)

Okay, so, it’s time to create a character.  Through some trial and error, I’ve decided to have one of my two slots (/cry) be a Paladin.

So I click Create, and immediately, I think I may be in love.

Sooo....many.....choices......

Sooo....many.....choices......

As I mentioned, I have a little bit of a thing for character creation.  I used to, I am embarrassed to admit, create D&D characters I had no intention of using, just because it was fun.  Even in WoW, with its incredibly spartan character-creation process, I created far more characters than I actually ever logged in on.  Yes, it probably is an illness, but if it’s wrong, I don’t wanna be right.  Don’t judge me.

Anyway, they break down the classes into three general categories, “Melee”, “Spell” and “Specialist”.  For my first character, I have decided to create a Paladin.

ScreenShot00002

Note the “buy now” on the Monk, a class unavailable to free-to-play sorts, at least to begin with.  Once again, this certainly doesn’t cripple the game, but it does exactly what it’s supposed to do – it makes you look at that button with longing, thinking about how much fun a monk character would be, and begin calculating whether or not you really want to stay free-to-play, when such a small investment could have you playing your very own monk, or better yet, a Drow elf (the line of Driz’zt Do’Urden fanboys forms on the left, and if you have no idea who I’m talking about, count your blessings).

Cleverly, they’ve simplified the process of creating/leveling a character from standard D&D by creating “paths” you can choose, where skills/feats are pre-chosen.  I’m familiar enough with D&D, I choose the “Customize” path, so I’ll pick my own skills/feats, and assign my own stats.

ScreenShot00006

Finally, we’re at the point of customizing appearance.  DDO is a significant improvement on WoW, though this is not difficult.  While not having the body-customization options of LotRO, there are enough facial configuration options to make you feel as though you’re creating someone truly unique.  So, my brand new paladin went from this:

And now, straight from the early 80s New Wave scene....

And now, straight from the early 80s New Wave scene....

to this:

We may not have the technology for gunpowder, but eyebrow tweezers are clearly known to us.

We may not have the technology for gunpowder, but eyebrow tweezers are clearly known to us.

Character creation takes a bit longer than it does in WoW (though it doesn’t need to, as I mentioned – if you’re willing to trust the game to assign feats/skills, you can get through it significantly faster than I did).  Obviously, the art style is much less cartoon-y, which I like, though I know Blizzard’s art aesthetic has many fans.

Anyway, welcome to the world, Seyana Lightsworn.

What, don't all Soldiers of the Light have problems keeping their half-shirts on?

What, don't all Soldiers of the Light have problems keeping their half-shirts on?

Disclaimer:  I am actually cheating a tiny bit as I recount my DDO adventures here.  I began playing a few days ago, and have experimented thoroughly with creating different kinds of characters, the interface, etc., so I could make a semi-informed choice as to a main character.  This is particularly necessary due to Turbine’s viciously inhumane and possibly a little bit hyperbole-inducing two-characters-per-free-account restriction.  I then, however, deleted the characters I’d played with so I can backtrack and start fresh with the two classes I’ve chosen.

EDITED TO ADD: See prior post update – I was incorrect re: the character limit, it’s two characters per server.

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