Paid Faction Change

June 30, 2009 at 11:04 am (WoW General)

So, apparently, that one bit of additional recustomization they would never ever allow will now be allowed.  For what is, no doubt, a modest fee.  I’m going to assume for the rest of this post that this means cross-faction race changes for real-life money – if this is some sort of RP-derived allow-you-t0-betray-your-faction questline, or something, that’s actually kind of awesome.  But I doubt it.

I generally try to restrain my You-Kids-Get-Off-My-Lawn impulses when things change.  And heck, it’s not like I’m actually all that much of an old-timer – I didn’t really experience vanilla WoW, which I regret.  Dropping the Dreadsteed questline, well, I got over it, after a short tip of the hat to an awesome questline.  Times move on, and all that.

Still, this is, I think, the ultimate example of the fact that no we’re-not-planning-that-for-a-lot-of-good-reasons excuses from Blizzard will hold up if money is to be made.  There were a ton of good reasons for the restrictions on PvE to PvP server transfers, and no really good ones, except people wanted to level without getting ganked, so they could then go gank others.  Blizzard reversed themselves, and allowed it (for a modest fee, of course).  Cosmetic character recustomization?   My inner RP nerd was annoyed, but the part of me that rolled my first priest (in the days pre-barber-shop) and ended up deleting him because I wasn’t feeling a human male priest who, with his hair and beard, looked 80 (years, not levels), but had the hybrid bodybuilder-ape physique of the male WoW human, was pleased.  If I had more disposable income, I might very well have employed it by now on my paladin, who I’ve always half-wished I’d made female (it’s my inner Buffy fan, I love tough women as heroes, plus, as I mentioned, male WoW humans look moronic).  But there are no real solid reasons for allowing it, and it’s a pretty major deviation from what a character used to mean (in a way that, say, an in-game haircut isn’t).  But, a modest fee could be charged, so Blizzard allowed it.

My current predictions:  (a) we will, within a year, be able to “buy” level 55 characters of all classes, once we’ve “unlocked” it on our account, (b) we will, within a year, be buying vanity pets and mounts directly from Blizzard for real money, and (c) we will, by the time the life-cycle of the next expansion ends, be able to buy gold directly from Blizzard.  Naturally, no plans exist to do this now.  Naturally, there are all kinds of reasons why this is a bridge too far.  But you see, somebody out there wants it.  And there will be a modest fee involved.  And that will make it all right.

Feh.

EDITED TO ADD:  Spinks says what I’m thinking, but more coherently.

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PvP…

June 29, 2009 at 6:02 pm (Navel-Gazing, WoW General)

I hate PvP.

I’m not entirely sure why this is, but I think it’s the level of hideous sportsmanship involved, pretty much across the board.  One of my formative moments in playing WoW was when my weakling level 12ish warlock decided to check out Warsong Gulch.  The level of sheer contempt from the 19 twinks (though I had no idea that that’s what they were) pretty much guaranteed I wasn’t going to bother checking out battlegrounds again.  The higher-level (like, skull-level) toon who camped me in my 20s when I accidentally flagged near Thousand Needles, happily alternating between teabagging me and spitting on my corpse was another class act.  Anyway, people like this were my first real introduction to PvPers, and had a rather outsize influence on how I perceive PvPers in general.

Now, there are certainly obnoxious asses who raid.  The difference is, I can choose who to associate with when I raid, and I choose to associate with a guild of people who aren’t obnoxious asses.  In PvP, however, generally speaking, you have no control over those with whom you play.  You might be able to put together a premade battleground group (I think, though I never tried), or your arena team of course, but you certainly have no control over those against whom you’re pitted, and those are the people most likely to engage in the sort of contemptuous behavior that pretty much kills my interest in PvP.

I am beginning to get more accustomed, though, to having to flag now and again (for quests).  I’ve been going around doing the Midsummer quests, which has meant spending an unusual amount of time flagged.  This has included some runs into the heart of Horde cities, which were all kinds of exciting.   A bit of PvP broke out while I was doing this, some perfectly unobjectionable (granted, I died ridiculously quickly during my little invasion of Orgrimmar, but nobody acted like an ass, so it was all good).  I got shredded by a rogue near Crossroads (while extinguishing the fire), and said rogue, of course, having nearly reduced me to nothing in the course of a single set of stuns, couldn’t resist /spitting on my corpse, as though a rogue taking out a surprised warlock in PvE gear is any kind of achievement, or as though I had done something horribly vile (worthy of a /spit no less!) by, y’know, completing a quest.

One of the last fires I put out was the Horde fire in Zangarmarsh.  I saw an 80 blood elf paladin (not sure of spec, though I didn’t see a Divine Storm during his attack on me) hanging around, but didn’t think anything of it.  Put out the fire, and the guy jumped me.  Along with his 80 balance druid buddy, who I hadn’t seen.  I can only conclude that either they really didn’t know what they were doing, I radically outgeared them (I was in Naxx-25 level raiding gear for the most part, with a couple of Naxx-10 pieces and one piece of t8.5 – no PvP gear), or burst damage (I am destro, after all) really is king in PvP, as I pretty much tore them apart.  It sure as hell wasn’t skill on my part (pretty much in the span of one death coil, my immolate/conflagrate/backlash-incinerate had reduced the pally to jelly, and the druid decided he had a pressing engagement elsewhere – a truly good sport would have let him leave, but, well, he did jump me in a 2-to-1 situation, so I wasn’t feeling kind).  Anyway, when I saw the druid go down, I felt this utter surge of exhilaration.  I had survived.  And it was….fun.

I then ran like hell, because I was a bit close to the Horde city’s entrance (guards were running towards me as the battle ended), and I frankly didn’t feel like waiting around for my fellow combatants to put together a more skilled attempt on my life.  I certainly didn’t spit on, nor camp, their corpses.  One assumes they were probably a touch embarrassed at the failure of their attack, but I’m not sure what rubbing it in would have gotten me.  It might have made them feel (more) poorly, which being someone possessed of relatively normal human empathy, I’d rather not do without reason, and I was already feeling awesome just for having survived.  Typing “/spit” wouldn’t have really increased that.

All I could think, though, was “So that’s apparently what the PvPers are on about.  Huh.  I could get into that.”   Shame about the asshats.

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Fallenman retires from raiding

June 25, 2009 at 1:31 pm (Uncategorized)

Warlock blogger, forum denizen, and all-around DPS guru Fallenman has announced his retirement (at least for now) from raiding.  He indicates he will continue to blog and post guides, which is great, but I’m sure that he won’t be quite the presence he was when he was raiding (real life, however, takes precedence every time).  Fallenman has long been a great asset to raiding warlocks seeking to maximize their DPS, and his withdrawal from raiding leaves a void – he will be missed.

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Tier 9

June 25, 2009 at 8:06 am (Warlock, WoW General)

Well, everybody’s talking about the newly-data-mined Tier 9.  Two comments about warlocks:

a) Kel’Thuzad.  Is. Not. A. Warlock.  Can I have the Gul’dan set instead? (after all, it’s not like the modern Horde is any more tightly aligned with Gul’dan than we Alliance would be – he was, after all, the one who betrayed them to oh hell, why do I bother?  Blizzard doesn’t care about their own history and lore, why should I?)

b) “(4) Set:  Increases the damage done by your Immolate, Corruption, and Unstable Affliction by 01 sec.”  Leaving aside the really awkward phrasing (do they mean that it increases the duration?):  Wow.  A whole second.   Seems a bit…anemic for a four-piece set bonus, particularly given our eternal enemies – uh, I mean, good friends, the Mages, get 5% crit to all their bread-and-butter nukes.  Elemental Shamans have something similar to what we’re stuck with, so hopefully, it’s just a placeholder ability.

As for other thoughts on 3.2, well, while I’ve been focusing on real life stuff the last several days, Temitope at I, Deathtard has been saying what I’m thinking (in a somewhat ambivalent, and carefully nuanced post entitled “Screw You, Argent Tournament”).  I’m beginning to worry that I share a brain with him/her and Tamarind.

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Blog Azeroth: Don’t Stand in the Fire

June 20, 2009 at 1:09 pm (Navel-Gazing, Raiding, Warlock)

It’s the lastest Blog Azeroth Topic of the Week – awareness of one’s surroundings in a raid, multitasking, etc.  Obviously, it’s a particularly keen question for healers, but I’ll talk about it from my perspective.  And, I suspect, go way off-topic in the process.

If there is a rule that any DPSer worth their salt has drilled into their head from the begining, as the dividing line between a DPSer and a noob, it’s Don’t Stand In The Fire.  Now, the fire can be a void zone, a pancake, actual fire, whatever.  Odds are pretty good that if a raid boss spawns it, you’re not supposed to stand in it (if there’s an exception, you’ll know.)  After all, we’re told, we DPSers don’t actually have to do anything hard, you understand – not like tanking or healing.  We’re just rolling our faces across the keyboard, so we have no excuse for failing to step out of the fire.

Okay, sarcasm notwithstanding, no doubt, DPS is an easier job than either tanking or healing.  For starters, you can be a lousy DPS and still get dragged along successfully – that’s much harder to do as a lousy tank or a lousy healer.  Nevertheless, how “hard” it is depends on a lot of things, and has changed over the course of the game (sometimes up, sometimes down).

I’ve played a Warlock for as long as I’ve been playing this game, and I’ve raided in different specs, across  different patches.  To shed a little light on the “DPS perspective” on multitasking and situational awareness, I’ll talk about how my awareness was shaped by three specs I’ve raided with – 0/21/40 (Demonic Sacrifice/Destro) in TBC, Wrath Deep Affliction (pre-3.1), and Wrath Deep Destro (post 3.1).   Or, as one might call them, (a) too cold, (b) too hot, and (c) just right.

I raided T5 and early T6 (which is about as far as I got in TBC) as 0/21/40.  This spec, for those who didn’t play it, relied upon Demonic Sacrifice (used on a Succubus) to buff your shadow damage.  You would then apply a curse, and do nothing the entire fight but spam shadowbolt.  Put it another way, my rotation was 122222222222……..22222…….22222…….I think you get the idea.  I was always near the top of the DPS meters.  I was also bored silly.  Had I died to “standing in the fire” when I was specced that way, I would have justifiably been mocked within an inch of my life.  It did, however, give me wonderful opportunities to appreciate the lovely scenery in SSC, TK, and Hyjal, and enjoy the pretty colors of all my guildmates’ spells and abilities.

Oddly, though, the boredom may have hampered my situational awareness in some respects, because it allowed me to get mentally lazy.  So when I died to environmental hazards (it happened very occasionally, and was a major occasion for embarassment when it did) it was because I was so disengaged after an entire instance of pressing ‘2’ that I genuinely wasn’t paying attention.

Anyway, Wrath came around, and (having replaced my keyboard with one with a functioning ‘2’ key), I went back to affliction to level and do early raiding.  Affliction was my early raid spec, and my leveling spec, and I loved it.  And Haunt was such a neat addition – I was quite excited.  Then I started raiding with it.  I did okay (I was still generally quite high on the DPS charts, and sometimes at the top of them), my DOT uptime was  good, but Affliction, the DOT spec, had finally become too damned complicated.  Consider the rotation:  Shadowbolt (to put up the first stack of Shadow Embrace), Haunt, Unstable Affliction, Immolate, Curse of Agony, Corruption, and Siphon Life.  Many of these have 1.5 second cast times, others are instant cast.  At this point, all your DOTs are up (and key to Affliction DPS was keeping DOTs up as much as possible, without letting them fall off or clipping them, as both hurt your DPS).  Once all your DOTs are up, you can toss a shadowbolt.  And then, whaddya know – Haunt’s about to fall off.  So, you reup it (because if it falls off, you’re really screwed), and can toss another shadowbolt.  Uh-oh – UA and Immolate are about to fall off – so, you redo both of them.  And somewhere around this point is when all your DOTs, with all their different cooldowns and durations, cause you to stop having a “rotation”.  You simply try, desperately, to keep up whichever’s about to go down, because if you screw one up, your whole rotation falls apart and all your DOTs are falling off.  When you’re in “the zone”, mentally, it couldn’t be beat.  If you’re not in the zone, you’re hosed.  And to stay in the zone means to have your eyes glued to your DOT timer (it was an impossible spec to play without a DOT timer addon), and either have your spells bound to your keys, or have an almost intuitive sense of where to click.  Given all that, in contrast to my 0/21/40 build, my situational awareness playing that spec was pretty limited – the nature of the spec was that it was unforgiving – you were either top of the charts, or it was such a mess you were at the bottom.  I was proud that I generally played it well, and had some of the “don’t nerf my rotation!” feeling as a result.  But keeping that level of complexity was not practical.  I tended to die to environmental hazards a lot.

Post 3.1, I went deep Destro, and my sense is that this is the kind of balance I like to play with, in terms of juggling.  Curse of Doom is worth casting (other shadow DOTs aren’t), but I only have to reup it once a minute.  And otherwise, my spells are Immolate, Conflagrate, Chaos Bolt, and Incinerate.  Don’t clip Immolate, and don’t let it fall off.  Otherwise, it’s a question of priority – conflagrate if you can, if not, chaos bolt if you can, otherwise, incinerate.  It’s not shadowbolt spam – I do actually have to pay some attention to my rotation, and I can’t play it with one of those little bobbing-birdy toys set up over my ‘2’ key – but I can also pay attention to things like where the gap in Sarth’s wall of fire is, whether I’m positively or negatively charged by Thaddius, when I have one of those “I’m-the-bomb” debuffs on me, or whatever.  I can’t get lazy, like shadowbolt spam allowed, so I stay on my toes, but I’m not going crazy trying not to screw up my rotation, and that happy medium of just-enough-complexity-to-keep-me-interested saves me from too many embarassing deaths in the middle of a giant smoky black pancake of doom.

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Mage Q&A

June 19, 2009 at 11:34 am (Warlock)

No, I’m not suddenly deeply interested in Mage mechanics (though if you are, the new Q&A is posted on the forums).  I’m very interested in this passage from Ghostcrawler, though:

We’ll talk more about the locks soon, but we need to focus them even more on mechanics like shards and demons.

Fantastic.  Our most annoying characteristic (which, best case, 3.1 made only marginally less irritating) and our biggest Achilles heel are going to become even more prominent.  Swell.

Let’s take the first:  shards.  Shards.  Are.  Not.  Fun.  Shards.  Haven’t.  Been. Fun.  Since.  Level. Eleven.  Now granted, reagents aren’t supposed to be fun, they’re supposed to be something that forces you to do a little prep work in advance to use some of your abilities.  Nobody gripes about “Arcane Powder isn’t fun”.  Why?  Because Arcane Powder is easily purchasable for a trivial amount of money.  Ditto Symbols of Kings, Sacred Candles, Acorns of Whateverthefrack, and so forth.  In terms of the great fun-annoyance tradeoff, Mage/Pally/Priest/Druid reagents are low-fun, but low-annoyance.  Shammy totems, on the other hand (and I’ll be honest, my highest level shaman is 20-something, so I’m not an expert in the class, I just have an opinion from doing a little leveling), seem to me high-annoyance, but high-fun.  Why?  I don’t know.  There’s just something neat about them.  Which doesn’t mean they don’t need help in PvP, PvE, etc., it just means there’s some subjective thing about putting down a totem that feels….different.  Interesting.  You’re doing something with them.  You’re forced to make certain choices (I have one totem of each element, which do I pick in this situation?  Mid-fight, did I pick a wrong one?  Can/should I swap out?)  Soul shards don’t have that – they just take up space, and make you go out and kill things much slower than you would like to, so you can farm them.  They are no more interesting than Arcane Powder.  But annoyance-wise, they’re more like totems.

If Soul Shards aren’t changing in some really fundamental way (and no, 3.1 didn’t count), such that they’re less annoying, then they need to be more fun.  How?  Different kinds of shards?  Certain choices that you, as the player, have to make in terms of their use?  Certain bonuses if you use, say, Shard of the Undead versus Shard of the Humanoid? Maybe Summoning stones require you to have a Shard of the Demonic in your bag.  Maybe there are ten (or whatever) different types of shards, but you can only carry six at a time.  Choices, choices, choices.   I don’t know, I’m not a game designer. But then, I’m not voting for “more fun”, I’m voting for “less annoying”.  Or preferably “nonexistent.”  Because I also want my frakking bag space back.  Shamans are getting freed from the oh-so-terrible injustice of having to set aside four freaking slots for their totems.  Don’t get me started on rogue poisons.  Potions get to stack up to 20 – more bag space for everybody!  And we’re still setting aside a whole bag for Arcane Powder’s more annoying cousin.

As to demons, well, in PvE, for the most part, pets are fire-and-forget (occasional cases, like having your felhunter eat the bone shields in Military Quarter notwithstanding).  It’s easier to keep them alive now than it used to be, to be sure, but there are still too many fights (and I’ve heard it’s even worse further into Ulduar, where I haven’t gone yet) where there’s almost no point in having a pet out because they will die, and there’s nothing you can do about it.  This to say nothing of all those situations where you have to resummon your pet before engaging the boss because of stupid instance design and lousy pathfinding (I’m thinking Gluth and Thaddius here – would be nice if I could actually have a buffed pet engage in those fights, instead of a freshly summoned one because the first one was apparently too chickenshit to make the jump).  But, you let them die, and your DPS takes a decent hit.  Apparently, that hit’s going to be even bigger.  Which would be fine if, in the pet-unfriendly fights, there was much you could do to prevent the deaths other than micromanaging your pet at a level that will gimp your DPS even more.

Want to make us happier to have to keep our pets up?  Make it a special ability that, say, your minion will take a certain amount of your threat every five seconds or so.  Warlocks spend too much of the game threat-capped as it is (even against tanks way better geared than we are).  Our threat is ridiculous, like what shadow priests were back in the day.  This would be a nice fix to make our pets more desirable, and feel more like an integral part of who we are, without putting greater DPS emphasis on something we just can’t keep alive all the time, and therefore completely gimping us on those fights.  If nothing else, we can say on those fights “Know what?  I can’t keep a pet alive this fight, but I can keep my imp phase-shifted, taking some of my threat, and still feel like the thing’s being useful, as opposed to just a stam buff”.

I’m going to be very interested to read the Warlock Q&A.  But frankly, given what I see in the Mage Q&A, I can’t imagine it’s going to have anything I’m going to be happy to hear.

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3.2 – Final point

June 18, 2009 at 9:04 pm (WoW General)

One thing people are missing in the woe-is-me gnashing of teeth and rending of garments over the badge changes is that this isn’t really about patch 3.2.  It’s about patch 3.3.  Specifically, it’s about Arthas.

One thing Blizzard wants for WotLK, to a far greater extent than was the case for TBC, is for the majority of the player base to have a crack at Arthas.  The reason why should be obvious – his name (well, his title) is in the freaking title of the expansion.  He makes his presence felt over and over in Northrend.  The expansion’s storyline (well, its main one, anyway) points to the coming confrontation between the player and Arthas.  Arthas has been so intimately connected to the Warcraft lore (well, since WC3 anyway), it would feel cheap for him to die offscreen.  As, for example, Illidan did to far too many players (to say nothing of Kil’jaeden).

Now, it would also feel cheap for him to die in a five-man instance, or a noninstanced group quest.  So a raid it is.  But Blizzard wants, I think, for the bulk of the player base to have the best shot possible at actually taking him out, without having to go join a group of fanatic hardcore raiders to be able to do it.  Now, the hardcore raiders can do their hard-mode Arthas, perhaps get a Frost Wyrm mount out of it, a “Bane of the Lich King” title, or something similar.  But the actual conclusion to the Wrath storylines (namely, the deaths of Yogg-Saron and Arthas) need to be accessible to most people, if they’re interested in pursuing it.  And given the randomness of loot, this is the best way to do it – make sure that by the time 3.3 rolls around, everybody’s racked up their at-least-Ulduar level loot (through badges, Ulduar runs, etc.), some have better loot through the Coliseum, and everybody (including people like my friend, who just started playing the game but is leveling quickly) will have a fair shot to kill the Lich King before Dampness of the Maelstrom or whatever the next expansion is.

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Oh my.

June 18, 2009 at 8:05 pm (Uncategorized)

It’s worse than I thought.  The comments at MMO-Champion are even more anguished than I expected.  This one (language is probably not safe for work) is probably my favorite, but frankly, it’s all good.

Part of me wants to tell these people, “Guys, take a breath.  It’s pixels.  You got the gear first, be glad for that.  You’ll still have it, even once everybody else does too (and, you’ll have those pieces you can’t actually buy for badges).  And you know what?  Since you’re so damned leet, by the time everybody’s running around in their T8 headpieces, you’ll actually have replaced all that Ulduar gear you’re currently begrudging the rest of the player base.  Because you’ll be ahead of everybody on whatever the next tier of loot is.  Congratulations, have a cookie.  Now, this game, and the Great Casual Peril, is not worth losing your $#!@ over, in what would be deeply embarassing fashion if adolescents were capable of feeling embarassment.  So Chill.  The.  Hell.  Out.”

And part of me wants to pop some popcorn.

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Patch 3.2 Notes….

June 18, 2009 at 7:50 pm (Uncategorized)

….are out.  Some thoughts:

  • I already addressed the mount changes, but now that I’ve had time to think about it, I’m going to drop my get-off-my-lawn issues with the class-mount changes, and just embrace it.  Hey, it will mean my horde pally gets his charger that much sooner.
  • I really like the elegant approach to dealing with twinks.  Segregates them in their own battlegrounds (as they should be), so everybody else can play the BGs to, you know, have fun without being griefed.  Twinks get to avoid any possibility of accidentally leveling (even when they go instance-hopping – or, more accurately, when they pay someone to run them through).  Everybody wins.
  • Soulshatter’s now on a 3 min CD.  This is a very good thing, as all my fellow aggro monkeyswarlocks will agree.  I haven’t played Demo in a while, but a three minute Fel Domination is a nice change as well – I tend to think no abilities should have CDs as long as fifteen minutes, except perhaps abilities of the only-pull-this-out-on-a-boss-fight variety (i.e. infernals).
  • Finally, the badges.  I did wonder how they were going to keep Heroics worth doing, as the whole tiered badge system really made them pretty worthless.  No, loot’s not the only reason to run these things, but some incentive is a good thing.  Cue up the “scrubs can now get Ulduar-level gear!” whining, though.  Because getting it off Emalon was so incredibly tricky.

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3.2 – Raiding

June 18, 2009 at 4:08 am (Raiding)

So, more info has been released about the 3.2 raid.  Honestly, I kind of hate the sound of it.  This is largely for the same reason I hate the whole Argent Tournament thing in the first place.  Okay, one of the reasons – the other is that I can’t joust to save my life.

The appeal of raiding, to me, is not just the tactical exercise.  It’s the story – the lore.  There were places, and major characters in the story, that I would never get to see if I didn’t raid.  That’s why I started.  I get why attunements were ditched, but honestly, it worked for me that, in TBC, there was a progression that was largely story-driven.  Outside quest chains sent you to the instances, and sent you “up the chain” to Vashj, Kael, and eventually Illidan.  Sunwell was a continuation (not that I got to see it, mind you).  Naxx’s and Malygos’ storylines played out in Wrath, leading up to the actual instances themselves,  even in the absence of any actual breadcrumb quest to Naxx.

OS, on the other hand, just sits there.  Nothing led us down there, no quests even suggested there was anything down there.  There’s no story associated with OS (yeah, I know, it’s in a book, but frankly, that’s cheap – I don’t want to have to buy more freaking Blizzard merchandise to get the storyline of a game I’ve already spent too much money on, particularly given the utterly craptastic quality of pretty much every media-tie-in novel ever writtentyped.)  Hence, I’ve never been a particular fan of OS.

Ulduar has great story associated with it.  Great addition.  I can’t freaking wait to face Yogg-Saron, given all the times I’ve encountered his handiwork.  Ditto the Titan bosses I’ve run into in some capacity (Thorim, for example).

If they wanted a new raid instance for 3.2 (perfectly reasonable), here’s a thought – Azjol Nerub occupies a huge freaking role in Warcraft lore.  At one point, if I remember correctly, they were considering making it an underground zone of some sort – quest hub, instances, etc. (maybe something like Moria seems to be in LotRO).  The two AN instances, on the other hand, don’t do the place justice.  So that might have made for a very cool raid – fill in a lore gap.  Make the Nerubian Kingdom (The Lich King’s first victims) something truly amazing, instead of a couple of cheap five-man instances for people in their early to mid 70s.

This “Crusaders’ Coliseum” sounds like OS, only more so.  As with the stupidity of the whole “We’re invading Icecrown thanks to the horrible contagion Arthas unleashed on us last year, so instead of actually killing the undead who populate it, let’s spend our days jousting!”, now we’re going to, what, be gladiators killing really powerful monsters the Argent Crusade has captured and is just keeping around for gladiatorial combat?  Really?  This is a good use of the time and resources of the Argent Crusade?  Bread and circuses, hold the bread?

Seems to me Abbendis and the Scarlet CrusadeOnslaught might have run a more competent war than these jokers.  At least she might have understood the point of the war was to kill the freaking Scourge (even if her definition of “Scourge” was what the lawyers would call overbroad).

EDITED TO ADD:  Oh yeah, and if they make jousting an actual mechanic in a boss fight, I’m quitting this stupid game.  I am Sick.  Unto.  Death.  of vehicles, vehicle boss fights, vehicle instances, vehicle quests, vehicle breakfast cereals, and whatever-the-frack-else-you-use-vehicles-for-in-WoW.  I get it, Blizzard.  You made a new mechanic.  Bully for you.  Now stop it.

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